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Horror veteran Barker game for 'Jericho' thriller


Dubh Aingeal

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With Barker in the drivers seat this could have some wonderful potetial. :woot:

LOS ANGELES (Hollywood Reporter) - Horrormeister

Clive Barker often ponders how movies and novels require their creator to choose one path out of numerous possibilities.

That question drew him to work with video game firm Codemasters on "Clive Barker's Jericho," which allows him to explore many paths simultaneously.

The elaborate story is based on the perilous quest to reach the innermost chamber of a mysterious place called Jericho, wherein lurks evil incarnate. Players join a special forces squad trained in conventional warfare and arcane arts to save humanity.

The Mature-rated title, set for release in late 2007, will be available only for next-generation consoles and PCs.

"There are things in my imagination which I think can only be paintings, things that can only be books, and this thing has to be a game," Barker said. "Is there a movie in it later? Sure. But what it has to be is what it's going to be first, an absolutely killer game."

Barker said he is "involved every step of the way," exchanging drawings and story ideas with Codemasters.

"I don't want to give too much away just yet, but the concept is that somewhere in northern Africa there is a walled city which is not just a walled city but walls within walls within walls," Barker said. "It's like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost."

It's that fourth dimension that makes Jericho more than a maze. The first battles encountered on the quest are against relatively modern imprisoned soldiers, while further in are World War I infantrymen, Crusaders and other warriors, each drawn from an earlier historical era than the last. "Some are evil, some are not, and you have to make up your own mind," Barker said.

"It becomes a more primal experience as well, because the means of combat become more crude and the people become in a way simpler," he said. "I think the player is going to get quite a series of spectacles because they get closer to something that makes the devil look like Pollyanna."

Barker previously turned his video game talents to "The Undying," a critical success that Electronic Arts published for the PC in February 2001. He was working on a cross-platform property titled "Demonik" that was to be a movie co-produced by Barker and

John Woo as well as a game developed by Terminal Reality and published by Majesco, but that stalled this year.

Barker always has worked on more than one project at a time. In addition to "Jericho," he is up to nearly 3,000 handwritten pages of a novel titled "The Scarlet Gospels" in which he said he descends into hell. "I'm actually going in pursuit of the guy with the nails from 'Hellraiser,' who I haven't written about in ages," Barker said.

Posted

SWEEEEEEEEEEEET

Posted

Neat!!!

Posted

Incomplete...

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